Tuesday, September 9, 2014

Adding Uz (aka dark trolls) to 13th Age

We just announced another stretch goal for the 13th Age in Glorantha Kickstarter and it's a doozy. Looks like this:

$60,000 – New Chapter: Uz Rule Darkness

A full chapter on using Gloranthan trolls as PCs, with playable myths and a new Uz* class that taps into many troll goddesses and gods. (*Also accessible to Darkness-rune humans!)

We started on this path when when the earlier $50,000 Enter Zorak Zoran stretch goal that we're presently scooting towards introduced trolls as an Elder Race.

Heck, we *started* on this path when I wanted the dancing troll priestess who appears in the blog post just below this post to be on the cover of our 13th Age in Glorantha postcards at GenCon! But I didn't want to come out and say it from the start because the treatment of Uz/trolls as a fully playable race unlocks my vision for the book.

The default way to play 13th Age in Glorantha is going to be with an eclectic (let's not call them motley!) band of adventurers from different pantheons who worship different gods with diverse powers. The world is under assault by Chaos. Heroquests that used to be solved by Orlanth's air powers alone now require new allies. Chaos monsters that have stolen portions of each pantheon's power can most easily be defeated by warriors whose powers cover a runic spectrum instead of sticking to only a single clan, a single tribe.

Of course Glorantha savants will be able to run many other flavors of campaign. But for 13th Age players new to the world, the important thing is to outline a few central pillars (Orlanth is Storm King, Ernalda is Earth Queen, Humakt is Death's Champion) and riff from there. When Uz Rule Darkness enters the book as a central pillar, we broaden the adventuring party beyond Orlanthi & Friends--or we redefine who can count as friends.

In Gloranthan terms, Dragon Pass is going through a variation of I Fought We Won, when unlikely allies have to bond together. Adventuring parties look a lot like they did in early RQ when most of us combined heroes from diverse pantheons.

In 13th Age terms, the Uz are the first race that comes with its own class! Talents in the Uz class let you focus on insect-transformation powers (the god Gorakikki) or spirit-summoning (Kyger Litor), battle (Karrg), throwing expendable trollkin at your problems (TBD, but possibly Kyger Litor again) or even healing (Xiola Umbar). Yeah, it's one of those druid-style classes, you could have a whole party of Uz without repeating much. And this class will be fully playable in any 13th Age campaign, in fact just lifting the Uz and dropping them into a 13th Age game is one of the straightforward translations from Glorantha to a version of the Dragon Empire.You wouldn't even necessarily need the dark trolls themselves, if you wanted to make it a human thing. Or maybe a half-orc or dark elf thing . . . .

Uz Rule Darkness isn't our next stretch goal. In fact there's a marvelous goal involving the Chaos demon known as the Crimson Bat that comes first, that I'm going to write about soon. But I'm talking about Uz now because we're in the middle of the Enter Zorak Zoran goal, the first bite of the troll. Just as the Zorak Zoran stretch goal is going to add new playable myths to Glorantha, this new chapter that covers many Uz is likely to spin us into new myth cycles in which the trolls are protagonists. Given the central vision of the Chaos-assault upon the world, even the Uz need some help. Crunchy-tasty surface people end being useful for something other than food. It's gonna be a romp!

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