Showing posts with label Shadowrun. Show all posts
Showing posts with label Shadowrun. Show all posts

Tuesday, July 15, 2014

Three reviews

In the last couple days I've seen three great reviews of games I worked on that are about to hit the shelves.

13 True Ways cover

This nicely-angled review of 13 True Ways captures the joy that Jonathan and I got from creating the book. I'd love to say that Lee and Aaron also took joy from the process but Lee was so darn intense when he was working on 13TW. It was a fierce glowing joy, maybe, like dangerous lava radiant beneath the crust.

I'll be doing my best furiously-glowing-Lee impression at the Pelgrane booth at GenCon, and I'm hoping that printing works out so that 13 True Ways will be glowing alongside.



This video review of Shadowrun: Crossfire from the Dice Tower guys is fun and extremely positive. I laughed out loud at the moment that Tom said that he might just be interested in a one-shot Shadowrun rpg session now, though he had not considered that an option before. It was amusing because that was the audience-response that Catalyst hoped for when it hired Fire Opal to design this co-op deckbuilding game--they wanted people who had never played SR to have a way into the world. Greg Marques did a great job as the lead designer on Shadowrun: Crossfire, and the rest of the team was awesome to work with, including people like Cal Moore and Rob Watkins who also work on 13th Age, and folks like Mike Elliot and Jim Lin who I used to work with at WotC.

There's a possibly more informative text review of SR: Crossfire on Boardgame Geek. The review is well-written and much more thorough than I would have expected given the reviewer's brief exposure to the game. For longer exposure, come to the Catalyst Game Labs booth at GenCon. They should have Shadowrun: Crossfire demos rolling and boxes selling.

Thursday, January 30, 2014

Shadowrun Crossfire Table View


Until now, all the card views from the upcoming cooperative deckbuilding game designed by Fire Opal Media and published by Catalyst Games have been of in-progress cards. Last week's update from Randall Bills on Catalyst's Shadowrun website included this near-final image of the example of play from the rulebook which shows off true card layout and art. As far as I know, the only thing that's going to change from the view above are the tokens, which got a small update.

This has been a great project. Our entire design/development/editing team loved getting to play in the Shadowrun universe, one of those wish-list projects that came true. Crossfire's gameplay converts the deckbuilding style of Donald X's original Dominion into a fully cooperative fighting game of shadowrunning survival. The blend of gameplay and theme is going to be popular with most of the groups I get to play with. Add in the rpg-style character improvement options available when you earn karma after successful runs (or a tiny bit of karma after a disastrous run) and I know both my casual gaming circle and my serious-core gamer groups will dig it. Designing games your friends will love playing with you? It's one of the best things.