Tuesday, May 5, 2026

The Icons of Arduin, Blessed Arduin

On the nights I GM, I’ve been running a wild dungeon-crawl centered 13th Age game that attempts to live up to Hargrave’s eclectic grimoires. The players and I started the campaign by inventing our current Arduinian icons, the organizations or archetypes that shape the world and give the 1st level characters a stake in its major conflicts.

Jonathan’s Arduin mastery helped guide a couple of the new icons, as well as the name of the campaign, since I hadn’t realized that ‘blessed’ started out meaning ‘sanctified by being splattered with blood.' As you’ll see from the icon roster, this isn’t a campaign full of heroes, more like a game of agents.

Guild of Mundane Omniscience, aka The Deep State: Gnome engineers and sages who claim that they’re the ones who keep Arduin and its capital Talismonde running smoothly. “There is no record of the Guild ever subverting a client.” Represented in the adventuring party by Olvin, a gnome “combat optimizer,” a clever non-musical reskin of the new 2E bard. Olvin is the only left-handed gnome in the world, which started as important when the party started their adventures in a mirror dungeon and could track which type of reality they were in (Inception-style) by checking Olvin’s handedness.

Old Talismonde: Decadent gothic clan, powerful but frayed thin, hanging on to some of their original power via dark secrets. Represented in the adventuring party by Jonathan’s ”magic-user”, Yenzdillian, whose One Unique Thing is that he is the only magic-user in Old Talismonde to have a pseudodragon familiar, giving Jonathan a chance to talk in one of his funny voices.

The Jester: A forgeborn wizard, an optimistic nihilist. Represented in the adventuring party by Seren, a cleric who is the only forgeborn “who is cool.” Cool, you say? This forgeborn is the only forgeborn who can get high. He (as he presents) is a full-on gleaming robot with multiple augmentations that either get him high or function like what other creatures would call ‘spells.’

The Jade Queen: Insectile druid who created phraints to give humans and elves and dwarves someone from her camp that the humanoid kin could relate to; alien but not an enemy. Pure neutral. The Jade Queen doesn’t figure as any ally in the lives of the adventurers so I’ve made frequent use of phraints and other bugs as agents of the (evil?) mirror version of the next iconic organization.

Multiversal Trading Company: One of the original Arduinian orgs! Several of the heroes/agents have connections with MTC. One of the players wrote, “The kind of capitalists that Ayn Rand imagined, only they’re real.” It’s now clear that a rival multiverse’s version of MTC is attacking through the mirror dungeon, so MTC is accumulating obligations to the mostly successful heroes. I guess that’s what it looks like to the heroes, anyway.

Brother Harrow/Hero: We originally saw Brother Harrow as the mighty arm of righteous vengeance, with the end largely justifying the means. But that’s not how the player who chose the icon saw the icon, so Brother Harrow has pretty much become Brother Hero, and is definitely the closest thing we have to an icon who aims at the good. Represented in the adventuring party by Jatka, a melee ranger who is the Perfect Hobbit. Picture Michelangelo’s David but Hobbitish, perfectly formed and maybe an inch or two shorter than people who think they’re tall.

Luc-Jourez, the Death Master: Vampires! Fashion! Well-dressed cultists! A trend setter for the young and callow. Jonathan’s Yenzdillian has a conflicted relationship with the death cults because of course he does. So far Luc Jourez followers have only shown up long enough to propose a couple small deals that haven’t cost the heroes anything and seriously don’t appear to have any bad consequences. Huh.

The Lector: An ancient, living, powerful tome of demonology and black magic. It finds mortals to temporarily become its “body”, the great demon known as the Lector. Sadly for Arduin, this chaotic evil demon power is growing stronger after the destruction of the Codex of the Great Gold Wyrm.

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