Sunday, September 12, 2021

13th Age Monster Design Workshop at GenCon Online


art by Rich Longmore

It’s that time of year when we get together to design a 13th Age monster!

Saturday, September 12, at 11 a.m. PT, 2:00 p.m ET, join 13th Age writers Liz Argall, J-M DeFoggi, Wade Rockett, and me as we juggle your brainstorms to create a memorable 13th Age monster.

Register now . . .  for How To Design a Monster in 13th Age

Previously in Our Workshop

The last time we ran the workshop in person, the crowd whooped through a giddy gauntlet of drinking puns towards the monster we ended up calling a booze ooze! The full write-up is slated to appear in the Dwarf King chapter of the Icon Followers book I’ve been working on. Here’s a piece of the text along with the lower-level version of the booze ooze wrecker. There’s also a spoiler version that's loaded with puns and a couple varieties of mooks.

Origin Stories

Ale flows freely in dwarven taverns, drinking holes, and residential areas!  Most of it flows where it should, down dwarven gullets or weaker non-dwarven throats. But accidents happen. Despite the dwarves’ absurd fondness for ale, a certain portion of the booze gets disposed of, sometimes precipitously. Bad barrels are fine for human drinkers, but dwarves have standards. If there’s something wrong with a cask, it’s going down whatever passes for a sewer.

Sometimes, what’s wrong is a side-effect of magic spells that shouldn’t have been fired off near the brewery. Other times no one knows what went wrong, underworld hazards, so much harder to cope with than the problems faced by the weakling human brewers on the surface.

So hi ho, oh no, to the underworld we go, where bits and batches of ale-that’s-off is disposed of sloppily and with no thought for what it’s been poured upon. Down grates and dwarven pour-holes and into pits where things live and drink. Things like oozes!

Affectionate Booze Ooze

It’s not fighting you. It’s celebrating.

Large 5th level wrecker [ooze]

Initiative: +7

Double-fisted approval +10 vs. AC (2 attacks)16 damage

Lurch’n’hug’em +10 vs. PD40 damage, and target is stuck until the end of its next turn

Special targeting: To use this attack, the booze ooze must be able to move. Pick a random nearby enemy the booze ooze appears able to reach with a move. The booze ooze uses its move action to engage that target, then makes this attack.

Flows where it likes: The ooze is immune to opportunity attacks.

Ooze: The ooze is immune to effects. When an attack or other ability applies a condition to an ooze (dazed, hampered, weakened, ongoing damage, etc.), that condition doesn’t affect it.

Resist acid 16+, resist poison 16+: Acid or poison attacks that roll less than a natural 16 deal half damage to the booze ooze.

Whoozy: A non-ooze that starts its turn engaged with the affectionate booze ooze takes 5 ongoing poison damage.

AC   20

PD    19                 HP 120

MD  14

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