The
monk and the necromancer are definitely in 13
True Ways. The occultist is more of a Hail Mary stretch goal (well, the diabolic
equivalent of the Hail Mary).
The monk: Early 13th Age playtests and various versions of the Escalation
Edition showed the over-the-top direction we’re taking the monk. Once or twice
Jonathan has argued for a less flamboyant version of the monk, something more
like a martial artist, which would certainly be possible but not as much fun as
what I’m headed for. I’ve won the argument by pointing out that JoT never plays
monks, no matter what type of story/mechanics they have. I am always drawn towards
the monk but often frustrated by mechanics. So our monk unapologetically feels
like a character from a different tradition, using opening attacks, flow
attacks, and finishing attacks in sequences that build in power and compose
(barely passable) haikus. We’ll get the balance right in 13 True Ways. The fun is already there.
The necromancer: Here is another class summoned by the
story of 13th Age. The
Lich King used to be the Wizard King. He’s got a whole lot of arcana-jitsu and
these days it’s all tied up in dead things. Maybe PC necromancers can siphon
away the Lich King’s power and use it for their own ends.
I’ve
wanted to do a necromancer class for awhile. It’s good to be able to approach
the necromancer in a system that lets classes diverge, since I’m not certain of
all the places the design will lead.
The
necromancer will also affect the monsters that appear in 13 True Ways. So when
y’all ponied up $37,500 as a stretch goal for an RPG that hasn’t been published
yet, well, you brought some undead monsters aboard along with the necromancer.
The occultist: This is the top-line stretch goal at
the moment and would represent a stretch for both the backers and the designers.
It will be interesting design work to make a class that lives up to connections
with the Diabolist while playing differently than the wizard, sorcerer,
necromancer and chaos shaman. Handling it now when we’ve got the team of me and
Jonathan and Lee and Aaron would be a great thing, we could accomplish some
design and artistic maneuvers that aren’t as likely later on. Given the amazing
support we’ve been getting from increased pledges, new pledges, new dungeon
backers, new legendary bard backers… we’re certainly stretching a pseudopod
toward the figure on top of the pyramid.
[[Art/Minis: The
blue-robed necromancer and the red-robed occultist were painted by Richard
Bark. I believe they are both old Ral Partha minis. The monk with his back to
the camera appears to be an old Shang-Chi figure, I bought it from the WotC
library when it sold off many of its old minis. Maybe Steve Winter knows who
painted it....]]
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