The photo is from playtesting the first of the two new Legendary: Marvel Deckbuilding expansions that Devin Low is designing at the moment. Lisa has just identified the troubling details of the Faustian bargain that one of Devin's new game mechanics has offered her. She is turning the bargain down, hard.
Devin, meanwhile, is still chortling over the fact that so many players *will* accept the bargain, rubbing his hands together evil-mastermind-style to try and get Lisa excited about the possibilities.
Lisa said, "I read Faust in the original German. I'm not falling for this." And Devin/Mephistopheles had to be content with future souls.
I obviously can't provide details or even the names on the two expansions, but I can say we loved them both. The new mechanics provide a couple different assessment/achievement levels that are separate from the usual rubrics of Victory Points and slimmed-down decks. Trash-talking and roleplaying around the new mechanics is fun and fits the storylines that the expansions are based on. Fun new mechanics that are also funny? A big win.
Showing posts with label Legendary. Show all posts
Showing posts with label Legendary. Show all posts
Wednesday, July 24, 2019
Thursday, March 31, 2016
Big Trouble in Little China!
GenCon is going to be fun this year!
In addition to however many volumes of 13th Age we have out by and for the show, I'll be enjoying the release of a new game from Upper Deck based on my favorite deckbuilding card game.
I've been a Legendary fanboy since Devin Low invited me to early playtests. You'll find my wife Lisa and me in the playtesters list for most of the Marvel Legendary sets. So it was wonderful to design a Big Trouble in Little China set intended to be playable with the Marvel sets.
The Villains and Masterminds and Schemes can all add something new for people who want to draft big trouble into their Marvel games, and Iron Fist could pay a visit to Little China. But BTiLC is very much its own experience, with interlocking characters and mechanics that want to be played together, as well as new Schemes that pivot around Chinatown. I'm particularly happy with the story-oriented solution for handling the starting heroes, but it's a little too soon to spill those beans. I'll say more about the game's design goals and solutions in future posts.
This was so much fun to make! The result is sort of a love letter: Legendary is Lisa's favorite game, and Big Trouble in Little China is designed to be Legendary the way Lisa likes to play it. Except for the worst of the Masterminds . . . Lisa saw that Mastermind and said "Oh. You just designed this to screw me, didn't you?"
Me: Not you. Your play style.
Lisa: The world.
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