Epic
Spell Wars awards victory to the first player to win two Last Wizard
Standing tokens. But playing with four or five players, it can take five to six
games for the magic second win, and that’s too long a game for some people.
If you want to play a set number of games and come away with a definite
winner, or you suspect the game may have to end early, try this variant rule.
Every time you play a spell (or use a treasure, however you do it) and
knock a rival wizard out of the game, you win a Kill token. One spell kills
three enemy wizards? That’s three Kill tokens. If the game has to end before
someone has won two Last Wizard Standing tokens, break the tie between people
with one LSW token apiece by counting Kill tokens. If that’s still a tie, heck,
I say let them tie. (Haven’t had a tie yet…)
The play pattern shifts a bit in a good way. Players recognize that
getting a kill may end up helping them win, so there is more point to going out
in a blaze of glory.
You
don’t score a Kill token for taking yourself out, but if you can take yourself
out you prevent a foe from getting the kill.