Before
I was a gamer, children’s books and historical illustrations sparked my sense
of wonder. I spent hours daydreaming over favorite paintings, imagining that I
was canoeing through a lushly textured Maine swamp (The Summer Folk) or
landing on the beach beside the Vikings (Time Life History of the Ancient
World).
Not surprisingly, gaming eventually
absorbed some of my daydreaming time. But I still daydreamed over gaming
illustrations, putting myself into the adventuring party outside Morno's Skull
Tower when there was no one to join me at the table.
When I’m writing art suggestions for
games, I imagine that a kid somewhere is going to daydream their own solo game
through the pictures that result. Dense possibilities, many entry points,
active magic, mysteries—these can all matter as much as what’s supposedly the
focus.
I've loved working on 13th Age with Aaron McConnell and Lee Moyer because
we’re creating dense and daydream-worthy art. Take this sample layout (using old text) from the bard character class as an example. You can see from the way I wrote the
art suggestion that I wasn’t sure the piece would come off. Getting fully
successful magic effects that match your own vision from a talented artist
whose vision is probably on its own track? It’s tough.
Icon Notation
Possible
high concept illustration.
The
point would be to show an elven druid playing a musical instrument.
The
notes are visible magic coming out of the instrument.
Some look like classic musical
notation.
Others
look like stars joined by the Elf Queen’s face.
This
would fit incredibly well with the game mechanics. Don’t know if it can be
done.
Could be small or large as Aaron desires.
Icon
Notation turned out better than I dreamt. It’s beautiful, it flows, Aaron used the full-page instead of piping small, and it’s
a perfect 13th Age
illustration of a bard using the Balladeer talent to sing the praises of the
Elf Queen. This partnership has me excited about finding new (or simply wonderful!) ways to illustrate
fantasy tropes. I’ll show some more samples of Aaron and Lee's work on 13th Age before the
13 True Ways Kickstarter is through. I’m
hoping that the Kickstarter works and we’ll be able to create more active magic. http://bit.ly/13TrueWays
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