The Wrestlenomicon Kickstarter is in its final 25 hours. We've kicked, and now we're stretching towards the goal that will add the third elder god to the game, Nyarlathotep, who in Wrestlenomicon terms is less a crawling chaos and more the Chaos that performs an Elder Ollie On Your Head.
To honor the many backers who are putting in an extra $15 to $30 *before* we've reached the Nyarlathotep stretch goal, pushing us towards the line, we thought we'd share some of the current multiplayer rules. (The Nyarlathotep deck will cost $15 plus shipping and handling, and people adding a full $30 are hoping to also add Yog-Sothoth.)
These are the rules for three or four player games where it's every god for itself. This is the first draft, details may change as we playtest more and if Shane and Dennis decide they want to revise my placeholder names.
These rules are fun, even just playing with multiple Cthulhu and Hastur decks. A couple of my friends who started by playing three-player games think of Wrestlenomicon mainly as a three-player game, they love the shifting priorities created by the attack arrow.
Elder Rumble
Elder Rumble matches three or more combatants against each other,
fighting until only the winner survives.
Set-Up: Each
player uses their own track, meaning you’ll set up more than a single track of
space cards. Add a line of space cards for each additional player. For example,
for a three-player game, set up two sets of space
cards so there are three columns. Cards are placed between the space cards, one
column/track per player.
First Turn:
As usual, each player chooses a card simultaneously. High Momentum takes the
first turn. Break ties with alphabetic order.As usual, the first
attack to reach Ground Zero slams. But only that first attack. Even if a
following attack lands before the target has a card on Ground Zero, that later
attack does not slam.
Turns go clockwise: Once the first player has taken their turn, proceed clockwise around
the table.
The Attack Arrow: Each player in an Elder Rumble has an
attack arrow that sits down under their Ground Zero and flips between left and
right. Each player's first attack goes against the foe whose track is on their
left (or around the table to the player on the right if you’re the left-most
player). As soon as a player attacks, and their attack is totally over, they
flip their arrow to point at the enemy in the other direction. In other words,
you’ll attack a different enemy with your next attack that reaches Ground Zero.
Keep alternating attacks back and forth.
Important multiplayer rule: All card and rule references to “your
enemy” or to effects that are meant to hurt a specific opponent refer only to the player you are presently aiming
to attack!
Rumble Bonus: When your card is the card that take out
an enemy’s last Guts card, you gain bonus Guts equal to the number of players who
are left in the game. Draw the right number of cards off the top of your deck
and place them on your Guts pile.
Remove the dead
god’s track. If there are still three or more players in the game, keep using
the attack arrows. When the game is down to two players, remove the attack
arrows and bash each other like a regular two-player game.
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