[Hyades Head Slam, by Kurt Komoda]
Dennis
Detwiller & Shane Ivey of Arc Dream Publishing came up with the idea of
pitting Cthulhu vs. Hastur in a cosmic cage fight. They came up with dozens of
funny card names and Kurt Komoda supplied wonderful illustrations. But the
rules they started with didn’t live up to the concept and the art. Dennis &
Shane decided they didn’t really have a viable game. And that’s when I got
involved, meeting Dennis at a convention, hearing that they had a
fully-illustrated game with no mechanics, and jumping at the chance to join the
team.
I designed
a couple systems that had interesting pieces but weren’t fun. Then I hit on the
idea of presenting the fight as a battle between great slow-moving cosmic
entities who launch attacks that unfold over time and space, arriving after the
enemy has had a chance to see them coming and figure out what they might do in
response. If it’s not actually a unique game mechanic, I don’t know other games
that used the idea first. I’m sure I’ll hear whether the mechanics have unknown
ancestors during this next piece of the process, a wide open-playtest.
If you’d
like to be part of the playtest, you can sign up at Wrestlenomicon.com. This
first (and perhaps only) playtest is going to run for something like five
weeks. Assuming it goes well, the game’s developer, Sean McCarthy, and I will
process the playtest feedback and get the game ready to roll. At some point
thereafter, when they’ve recovered from other Kickstarter heroics, Arc Dream
will run a KS for Wrestlenomicon . .
. . since there’s definitely more that can be accomplished in this cosmic ring!
[[Fistful of Cultists, also by Kurt Komoda]]
Delayed hidden order mechanics - I've seen plenty of those. Openly visible delayed orders, while I'm sure there are some out there, a lot fewer. Maybe those timed and "upkeep" Magic permanents?
ReplyDeleteGood observation about the timed MtG cards; but I suspect you'll see that this something else: a timing mechanism that's using space as the significant part of the timer!
ReplyDelete