The Frame: I
heard the story I’m about to relate as it was happening, from people inside the
building speaking off-the-record to an outsider. I wasn’t in a position to find
out more at the time, and I liked the Story-Of-It-All so much that I haven’t
tried to follow up and find out what, if anything, people eventually learned
about how this happened! Maybe by posting this I’ll discover the Truth, but I
admit I’m pretty happy with the mystery . . . .
The Story: A
couple years ago, the Redmond Microsoft campus had an unprecedented security
problem. I say unprecedented, but technically that may not be true if you
watched Seinfeld.
As part of the deal that brought Skype to these shores,
Skype employees were provided with breakfast on the Microsoft campus. It was
part of the contract. Many people took advantage of the perk.
And then the Skype-breakfast muffin tops started
disappearing. Not every day, but often, the tops of the muffins were gone.
Eaten? Disappeared, in any case. No one came forward to take the credit. The
muffin-topping continued. Take that, Skype!
So people started taking steps, including setting up
cameras. That didn’t work. Which started seeming weird. I’m not sure how
seriously anyone was worried about it, but there were impromptu patrols by
semi-concerned employees.
The last I heard, a patrol thought they had found a woman acting
suspiciously in one of the kitchens, but when she realized they were fairly
crap vigilantes, she just walked away and no one figured out who she was.
Hello Rob, I'm a fan of your work, and come with intention of asking about the design proccess of a tabletop RPG. See, I'm a game designer in the making, and have a project of my own, currently writing all the rules and the setting. But as you certainly know it, designing a game from scrath is not a feat for one person; at least at the scale I'm wishing to reach. So my question is: how can I work with a team, but still keeping, say, the final word about a project that is a creation of mine?
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