Dragon Riding is the first issue of the 13th Age Monthly
subscription that started a couple weeks ago. You can pick up a subscription tothe 13th Age Monthly for the yearly price of $24.95. When you
subscribe, you’ll get all the 4000+ word issues you missed so far in the year.
The Monthly’s second
installment, Temples of the Frogfolk,
will be published toward the end of this month. I’ll say more about the
hopping-froggies soon, but for now I'm talking about how Dragon Riding made it into 13th
Age. The biggest influences were Anne McCaffrey, Morno, Wade Rockett, and
ASH LAW.
Anne McCaffrey because I discovered both D&D and her dragon
riders of Pern the same year—1974—while living in Fort Leavenworth, Kansas.
Somehow I got hold of the second of her dragon riders books, Dragonquest, instead of the first. I read it
enough times that I had no choice but to include a school for dragons in the
first dungeon that I drew on graph paper.
(Confession: the school for
dragons was a big blank area in the graph. I had no real idea what the school
for dragons was going to be like. It may not have just been luck that my 5th
grade brain was never forced to figure it out, because I put the school behind
the room that was modeled after the Watcher at the Gates from Tolkien’s Moria.
Nobody ever made it past that room. Huh.)
Push forward many years and
McCaffrey’s Pern books have had a great deal of influence on fantasy, maybe
more than people know. McCaffrey’s depiction of newly hatched dragons
impressing on humans to whom they bond as life mates has been used everywhere
from Elfquest (elves and wolves) to the Temeraire Napoleonic dragon series by Novik.
Maybe I’m wrong about McCaffrey creating that impression, maybe it was already
in the wind somewhere, but I think she’s the person responsible.
At one point these 13th Age dragon riding
mechanics had a bit of talk about bonding rituals and such-like magical
impressionism. But handling it in any detail felt like a story angle that GMs
and players should invent for themselves in a personally satisfying way if
they’re into that type of thing, and in the end I took it out of the rules.
Morno gets credit because his illustration of dragon riding sold me
an aerial dragon combat game once upon a time. As in, I saw Dragonlord, and I bought it. And then I
really wanted to play it. I held on to it for years, tinkering with ways to
make the game playable. Or perhaps the word would be “fully, enjoyably playable.”
I think I still own Dragonlord somewhere
in a forgotten game box, but it’s not like it is going to be any more playable
now; so it was time to invent a system for dragon riding combat that would
work.
Wade Rockett forced my hand by seizing on dragon riding as
something cool that was happening in the Dragon Empire and not letting me
forget it. I chirped, “Yes, sure!” to Wade’s suggestion of handling the topic
in 13 True Ways. So when 13 True Ways grew wild and
overpopulated, it was clear that dragon riding was going to have to come later.
It’s even somewhat true that creating a dragon riding article pushed us farther
on the path toward having a 13th Age Monthly. There’s room for smallchunks of constant fun, and there was a need for a few small pieces on topics that,
in hindsight, we should have covered in 13
True Ways.
ASH LAW gets credit as co-author of the piece because when I turned
away from the topic, pleading that I had other design tasks to handle, ASH kept
designing dragon riding systems, each better than the last. ASH wasn’t going to
let it go. He wants to write a 13th Age sourcebook on mounted combat
and he was going to push the system through even if I was stuck in the mud of no-that-won’t-work.
So eventually I stopped being a
stick-in-the-mud and designed a system we could be happy with. This Dragon Riding piece is going to serve as
the basis for how other mounted combat works in the game. It also has notes on
how to apply the mechanics to different types of campaigns and notes on how to
run and balance battles for PCs who are on dragonback.
And it gives me a good reason
to dig through old game boxes, because the counters and maps from the Morno Dragonlord game will be perfect for the
sessions I run as dragon riding adventures!
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