June 22, 2012
Dear gamers, 13th Age playtesters, and friends,
Last week, Simon Rogers and Pelgrane Press
started selling pre-orders for 13th Age through the Pelgrane
store. It’s time I wrote a note about the business side of the creation of
13th Age.
If you are only concerned with game design and
gameplay issues, you'll want to skip this note. Its final point will be to
explain what I know about the possible trajectories of 13th Age,
including, of all things, a Facebook game. But first I'm going to explain
those possibilities by introducing the company that has created the project,
Fire Opal Media.
How We Started Fire Opal Media
Jay Schneider and I didn’t work together at
Wizards of the Coast but we knew each other’s work. I’d designed roleplaying
games, card games, and miniatures games while at WotC. Jay had worked as a
designer leading the team that put Duels
of the Planeswalkers on Xbox. When we found ourselves as free agents in the
middle of 2010, Jay and I decided to collaborate on a new electronic game
design.
My first concept for a game convinced Jay he
wanted to work with me. Then Jay came up with a much better idea. We recruited
two other friends as founders: a business guy, Gerald Linn, and our technical
director, Louis Towles.
Our next decision set us on an unusual path. We
didn't have the money to fund an electronic game. We didn't like the way game
companies were usually set up, with rewards flowing mainly to investors and
people who handled money rather than the people who did the work. Instead of
looking for investment money, we decided to set ourselves up as a game design
co-operative.
We also took the ambitious position that we
could finish our first electronic game in 14 weeks. We called ourselves
14WeekHobby. Oh utopian dreams.
So we ended up with around 30 freelancers in
various parts of the country working for sweat equity on an electronic game
that struck each of those people as a worthwhile risk.
The good news is that this 14Week game is still
ticking slowly along, closer to reality every month, still being labored on via
a bizarre sweat equity coding team that is making it work. The bad news, if you
do the math, is that 14 weeks was a nutso deadline and 14 months didn't work
either, and so on. Our 14Week game should come to fruition some day but I don't
know when. Normally you have to be a somewhat big/or-at-least-funded
company to successfully publish an electronic game of any ambition, but the
excitement of working together on something that could be big has carried us
this far. We say that those of us still working on these projects for Fire Opal in their off-hours and in late-night team sessions have 'the pajama gene.'
Of course 14WeekHobby was never our real name.
Especially not 28 weeks later. So we teamed up with my friend Lee Moyer and put
together a name and logo and identity as Fire Opal Media.
Then we determined that it was nigh impossible
to set ourselves up as a true cooperative because the laws for co-ops are mainly
set up for agricultural products, not game design. So instead of taking a
turn into dairy-farming, we've restructured ourselves as a game design
corporation where nearly everyone is working for sweat equity. All of us
working on Fire Opal projects end up as part-owners of what we create.
13th Age
While our developers and computer programmers
were working on the 14Week game, there wasn’t much point in doing more
ambitious electronic game design. I turned to non-electronic designs. One of
those projects turned into Epic Spell Wars, a freelance gig for
Cryptozoic. But what I most wanted was to take advantage of the fact that
Jonathan Tweet and I played D&D together every Wednesday night. Jonathan
and I could work together to design the game we would most want to play
together.
Jonathan and I have been friends for years.
Working together again was natural. Since Fire Opal Media isn't interested in
being a tabletop rpg publisher, we were looking at teaming up with Pelgrane as
the publisher from the start.
What Fire Opal was interested in was an IP that it could use for games on other
platforms. Most of the Fire Opal coders were busy working on 14Weeks, but we
had a great new programmer named John Hodgson who needed something to work on.
We all had enjoyed the Tiny Adventures
game that WotC made for Facebook and then shut down. We decided to try making
our own simple Facebook game for 13th Age. It doesn’t
have its official name yet, so for now let’s call it 13FBG.
13FBG is a low-impact text-based adventure game
for Facebook using a version of the 13th
Age IP. Jonathan originally ran the project, then he got hired by Amazon
and had to stop working on 13FBG, so I took over while working on 13th Age.
I believe in making individual games fit their medium instead of trying to
represent precisely the same reality, so this Facebook game uses 13th Age
icons and classes as a framework, but really, the background story and world
are most of what the games have in common. The game has some cool new ideas.
But the reasons Jonathan and I are passionate about making 13th Age as a
tabletop game that inspires every player and GM to go wild with their campaign?
None of that translates over to this electronic Facebook game.
I originally viewed the 13th Age rpg
as art I wanted to accomplish, a labor of love. I thought it might be good
business, but I wasn't sure. I thought that the 14Weeks game or maybe 13FBG
would surface as the stronger business push of the company.
Fast-forward to now, where I find that 13th
Age, the labor of love project that we *attempted* to create as
self-encapsulated seems likely to spawn at least a bit of a game line. And 13th
Age is being published soon while the electronic games that Fire Opal
started long ago are still coding their way toward reality.
Plans & Possibilities
So here's the probable future as I know
it.
First, we are going to publish 13th Age
through Pelgrane as soon as it's well-finished. I have 690+ pages of playtest
feedback I'm digging through and accounting for. Y’all took the time to point
out the problems. We owe it to you to think about them and improve what needs
improving before we publish. We're working on it. We wanted to publish the
game by GenCon but no, that’s not going to happen. The first priority has to be
making the book great. Schedule will slip instead of quality.
Second, at some point we are going to figure
out how to make an expansion book for 13th Age using the same team, me
and Jonathan (design) and Lee Moyer and Aaron McConnell (art). The finances of
our present sweat-equity reality may well push us toward Kickstarter for that,
especially since we have an idea or two for how Kickstarter could interact
with the book marvelously.
Third, I know that Pelgrane wants to publish
other books for the line including adventures and.... well I shouldn't speak
Simon's mind. I am going to be as involved with these books as I can be, in one
case I believe I'll be the main designer. The Pelgrane-initiated books aren't
likely to have art from Lee and Aaron; other artists will be getting in on the
act.
Fourth, we are figuring out how to participate
in the OGL while holding on to the story elements of the game as our
intellectual property.
Fifth, our sweat equity model *seems* capable
of pushing the Facebook game 13FBG out
into the world sometime later this year; partially because our programmers rock.
Partially because Gregory Marques who handled Tiny Adventures once upon a time is now running it. Partially
because great writers like Logan Bonner, Greg Stolze, and Tracy Hurley have
signed on to help write the adventures. And partially because we will cunningly
re-use as much of the art from 13th Age as possible to illustrate the
online game.
So there is a lot going on.
My first priority is finishing the 13th Age rpg. I love
the process of getting this done right.
For now, other Fire Opal people like Wade Rockett
and Jonathan Tweet will probably be speaking more about 13th Age than me. When 13th Age is done I hope to be more in touch with social media and
with the playtesters who have sent wonderful adventures, great graphic
treatments, fun write-ups, and pictures of toenail painting sessions occurring
mid-combat.
Yours in the whirl,
Rob Heinsoo
Lead Designer, Fire Opal Media
This all sounds quite fantastic. I'm looking forward to everything that 13th Age and Fire Opal will bring.
ReplyDeleteI was actually starting to wonder just what the heck Fire Opal was as well. So now I know. Hooray!