Jonathan Tweet gifts my blog with gaming-centered posts, and here he is, finally looking at something we created together!
At Gen Con, I finally got a copy of 13th Age Glorantha for myself, and when I got home I looked it over page by page. During production, Rob worked with the art and layout to bring the book together, but I kept my eyes off it so I would be able to see the final book with fresh eyes. It was worth the wait! Over the last forty years, various art styles have represented Glorantha to gamers, and 13th Age Glorantha touches on all those styles. From Cults of Terror (1981), there’s a classic, full-color, black-and-white illustration of Thanatar. He’s the severed-head god whose worshipers steal magic from the heads of those they decapitate. There are plenty of stylized images of gods and heroes, which are perfectly suited for a myth-oriented world like Glorantha. Some illustrations are drawn in a comic-book style, which suggests the archetypal quality of the myths and those involved in them. Some illustrations represent a more recent style of Gloranthan imagery, with details inspired by East Asian and South Asian cultures and religious art. Other illustrations are gritty fantasy pieces, reflecting the down-to-earth aspects of roleplaying in Glorantha. It’s fun to see all these styles together, and it’s a cogent reminder that your Glorantha is up to you.
The Glorantha Sourcebook is a treat to look at, too. It’s a system-free companion to 13th Age Glorantha, and it has lots of art that I would have loved to see when I was running Glorantha campaigns in high school and college. The iconic images of the gods do a great job of connecting the abstract background of Glorantha’s divine beings to the everyday life of characters in the world.
Here’s a photo of a meaningful illustration from 13th Age Glorantha. This section of the book is about a terrible part of the God Time where your god was defeated, and this is Rich Longmore's depiction of the mighty Orlanth, defeated and broken. The player-characters get to enter the God Time in their god’s place, and then it’s their turn to face the denizens of Fangplace.
You can see I’m bookmarking some pages. These are places where I wrote something particularly harsh. Chaos is on the rise, and there’s plenty of harshness to go around. In one scenario in particular, I almost feel sorry for the players.