Friday, November 21, 2025

13th Age 2E Round-up: It’s Shipping!

I got both the deluxe versions of the Heroes’ Handbook and Gamemaster’s Guide and The Art of 13th Age in the mail on Wednesday. I took them along to gaming that night and set up the delightful GM screen as the first indication that I had the books on hand! Everything looks wonderful and the GM screen is heavy and better-looking than I could have hoped.

USA shipments are going out and will probably be finishing the first week of December. There’s information on Canadian shipping and on distribution to the rest of the world in this Kickstarter update from last week.

The coffee table-sized art book assembled by Lee Moyer from both 1E and 2E work turned out great. The fear when you’re printing art you really care about is that it will come out too dark. Both the 2E books and The Art of 13th Age seem to have avoided this curse. Good work by Standart Impressa in Lithuania.

Meanwhile on the Gaming Table

My Wednesday night 13th Age campaign is an adventurer-tier dungeon crawling game that I’ve been using to experiment with some new living dungeon tricks. It’s a wild high-magic campaign I call Arduin, Blessed Arduin, so-named because Jonathan pointed out that the original meaning of ‘blessed’ was something like ‘splattered by blood.’

I’ve been a bit distracted with work and other issues. I haven’t given the campaign the attention it deserves, but the players have voted that they want it to continue in an especially contemporary fashion—two players have invested in Hero Forge minis for their player characters! We’ve summoned a two-fold obligation: A) as GM, I’ve been instructed to keep this campaign running. B) as players, they need to be willing to flee if it looks like a session is going to be a TPK.

Which came up a few weeks ago when I ran a session while I was so unhealthy that I qualified as an untrustworthy narrator, definitely not competent to be trusted with unstable playtest mechanics. The heroes had to retreat from a baaaaad situation. Now that I have recovered health and can think straight, I know I screwed that session up. I’m not punishing them with a narrative loss. Their current situation may look like a narrative loss, but the truth is that it’s a respite.

I’m enjoying this just-for-fun 13th Arduin riff, and I have also had fun writing part of it up. But I sent that writeup to the Something Completely Different tribute zine for Lee Gold and Alarums & Excursions. I may wait until after the tribute zine surfaces to blog about the campaign. Maybe!

Updating the Resources

Getting back to the topic of your table’s games, rather than mine, we’ve been working on updating the resources pages on the Pelgrane Press website. The new FAQ isn’t up as I type, but it will be turned on shortly. The Quick Links resource page has been updated with resources that apply to 2E, and the character sheets are now attached to the resources pages for download.

The first errata and typos list is also up. The corrections on pages HH: 148 and HH: 192 fix gameplay mistakes. The other corrections all matter, but may not rise to the level of needing to add a sticky note or scratchout to keep track of the proper game mechanics.

We have more character sheets and resources in the works, and we’ll be working to keep all these pages up to date.

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