Mostly I’ve been working on the revision of the sorcerer class. I’m about one talent, five spells, and a bunch of level-by-level math short of finished.
The core of the original sorcerer class remains but every talent and spell that survives has been revised. The adventurer-tier playtest game we started last week should reveal whether the new twists in the sorcerer’s action economy and turn-by-turn choices will survive and show up in the Beta playtest packet.
Speaking of our at-home playtest, Jonathan’s work the past couple weeks was to finish the first draft of the new introductory adventure that will be in the back of the 2E book. Our friend Paul is GMing and I haven’t read the draft of the adventure because Jonathan wants me to find out what’s-really-going-on organically, along with the rest of the players! Jonathan is playing, but has made it clear that for a change, his low-Intelligence dwarf barbarian (well, he calls himself a fighter, but he’s awfully rage-y for a fighter) will not be offering sound tactical or strategic advice.
Thanks for the update. What is some of the playtest feedback that has most influenced changes in the game?
ReplyDeleteSounds tasty!
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