Jonathan and I are so close to finished with design work on 13th Age in Glorantha we can taste it. A taste is not a meal, and we're still working this week.
Jonathan is deep in a heroquest in which Humakt reasserts control of Death. I'm handling Sartar Magical Union mechanics and writing geography bits.
A lot of fun things have entered the game in this last phase of design. I thought I'd share one here that shows Glorantha's visual style and our use of the runes. This is the almost complete 4th level monster list that shows how we're using other 13th Age resources in Glorantha.
P. XX references are to monsters in the book, the other creatures are from previous 13A books as indicated. If names have been changed, the original name appears in brackets.
Monsters are organized by rune since that's often how they're encountered; Chaos creatures attacking alongside other Chaos creatures, Darkness creatures banded together, and so on.
The runes in the list start with Air swirling on top, then Beast like a dragon's eye, Chaos looking like a horned devil, the great blot of Darkness, one Earth creature, one Fire creature, several Moon creatures of the Lunar Empire, and a couple weirder undead with the Unlife rune.
We're pretty excited about how the full Monster List has turned out as both a resource and inspiration. GMs will have plenty to work with if they only have the core book and 13G, while anyone who has 13 True Ways and the Bestiary ends up with way more additional material than we expected.
[Click on the table for a better view]