This week the 13th Age campaign I'm running that's testing aspects of Shards of the Broken Sky hit its stride by starting to tell its own unique story. The icons are not all who they seem and the PCs are descended from a former icon whose history and existence has been suppressed for centuries. Pitting the group firmly against an icon they had ambiguous relations with at the start of the campaign has kicked our group into gear. That and getting all the players back, some of us had been too busy to play much, but the picture below is the whole group (minus Jonathan), miming extreme excitement about a single d20 roll. Followed by a more accurate candid shot of the moments following when we all went back to teasing Mike over the result of that d20 roll. (And yes, I'm avoiding naming icons because I'd rather not spoil one angle on Shards of the Broken Sky too much...)
This was also the week when two members of the group reported their first experiments with teaching D&D to the next generation. Paul's son Silas, 5.5 years, created a wizard. When Paul told him that most D&D characters were part of a group of allies, Silas overcame his disappointment by saying that his friends were ten rangers. Who ride on the backs of ten werewolves. "That makes twenty," says Silas, well on the way to expressing his father's blend of minimaxed storytelling.
Meanwhile Rob D began to pass on the legacy to his boys. In his words,
this past weekend i reffed a marathon d&d meets gamma
world session with my boys. aidan beheaded a rampaging ice golem, but the head
could not be destroyed — just smashed into smaller and smaller pieces that kept
coming. (gave roan a nightmare that night… bad DM/father).
I think it's more like....
"T-shirt!" says Paul.