Arcane mastery.
A hint of guile.
We’re creating 13th Age under the
Open Game License because we think the OGL is the right way to play well with
others.
We are working out the interactions between Fire Opal Media,
Pelgrane Press, and people who want to publish things related to 13th Age using the OGL. As a
result, some of what I’m about to say in this post may change, but in broad
outlines, here’s what’s going on. Those of you who care less about technical
details may find your eyes glazing over the deeper you go, so I’ve tried to put
the good stuff on top.
Right now, people who want to use our game mechanics can use them
so long as they comply with the OGL. It’s sweet to ask us permission and tell
us what you are up to, the way the folks using using 13th Age mechanics
in the Last Stand and The
Bestiary of the Curiously Odd Kickstarter
projects did; but you technically don’t have to ask
us permission to use the mechanics.
So if you want to publish your setting and your original icons
with our mechanics? Go for it, and use the Archmage Engine logo above (thank
you, Lee Moyer!) to identify your work as being compatible with 13th Age. You can also say “Compatible with 13th
Age” on the cover of your book. However, the 13th Age logo itself is part of our product identity,
and therefore not available to use without our permission.
People who want to publish professional material that makes use of
our product identity material in 13th Age will need to ask Pelgrane
Press for permission. Email Simonwork@profantasy.com until Simon tells us a different address he’d like used. This
permission applies to both initial permission to do the work and final approval
of the text. Magazine articles, for example, fall under this category, and are
likely to be published with a line saying something like
13th Age and the Icons [plus other elements that might be in the
article] are trademarks of Fire Opal Media. This article published by agreement
with Pelgrane Press Ltd.
Using our artwork with permission might also be possible, and if
used would include a notice like so:
Artwork
copyright ©2012 Fire Opal Media Ltd
Shortly after 13th Age
is fully published we will publish a System Resource Document to help people
sort out which parts of 13th Age are open game mechanics, and which
parts are product identity that can’t be used without written permission.
The SRD will sort through what are open game mechanics and what is
our product identity. A starting point is in the notice at the front of the
Escalation Edition of the game, which presently identifies our product identity
as: All trademarks, registered trademarks, proper names (characters,
icons, place names, new deities, etc.), dialogue, banter and comments from
Jonathan and Rob, plots, story elements, locations, characters, artwork, and
trade dress.
We’ll also come out with some form of friendly policy statement
to allow fans to talk about and use our world and setting details on blog posts
and fanzines, without having to worry about asking permission. I don’t know
exactly what that statement looks like, but picture something terrible and
restrictive and then imagine the opposite. We’ll do the opposite.
If there are aspects of the situation this blog post didn’t
cover, wiser heads will deal with them shortly.
…and for the souls who perceive the oddities of OGL interaction
with product identity, yes, it is a tiny bit odd that we’re using the symbol of
the Archmage, which is otherwise part of our product identity, to anchor the
logo for the game’s engine. But what the heck. The symbol looks good, it should
communicate to players of 13th Age,
and given the enthusiasm we’ve seen from Team Archmage we’re happy to share the
symbol in this respect.
Thanks for this Rob, it's really cool! I'm excited about the prospect of learning 13th Age and making some material for it.
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