When Lee Moyer and Keith Baker
started their Kickstarter for the excellent Doom that Came to Atlantic City boardgame, I felt there was something missing. A
few things, actually. Despair. Desperation. The mounting pressure of inevitable
torment.
But now that the game is meeting
and exceeding its stretch goals one-after-another, now the torment arrives. As
I seek to work with Lee on the art for 13th
Age, he is called upon again and again to reach deep within his withered
septum to scrape another pewter benefit out onto the Kickstarter ladle. Let it
be so.
I love this game. In a previous
incarnation I no longer clearly recall, I contributed ideas to the game that
its creators deemed worthwhile. Don’t let that put you off. It is more fun than
capitalism and less destructive to your friendship circles than the OC
(Original Cults). Although it appears to be a luck-based move-around-the-board
adventure, there’s quite a bit of skill involved in actually winning, as the wins-to-losses ratio of
the verdammt Keith Baker has proven in games I have been privileged to lose.
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