One of the mechanics in Epic Spell Wars (due out in February)
may be entirely new.
Generally I shy away from saying that
about something I’ve designed. Yeah, I aim
to design innovative games, but it’s often the case that people I don’t know
about have enjoyed precisely the same thrill of innovation. Given the reach of
the Internet, I expect that mentioning the Dead Wizard Deck from ESW as an
innovation is going to be like casting Summon
Previous Game Mechanic V!
Epic
Spell Wars is a
multiplayer game that awards ultimate victory to the first player to win two games.
You win a game by being the last wizard standing after all other wizards have
been knocked to 0 HP. When you are knocked out of a game, you wait around for
the battle to be decided so that the next game can start. The games usually go
quickly but you’re still likely to have to wait for several rounds.
In earlier designs I’ve kept all
players involved in the game until it’s over for everyone, but in ESW I took a different
approach. Each player who has been knocked out draws from the Dead Wizard Deck.
You get a draw when you’re slain and another draw at the start of each round. Dead
Wizard cards provide advantages in the next
game. You might get +2 Hit Points next game, or a bonus Wild card in your starting
hand, or even a draw from the Treasure deck.
The worse you lose, the stronger you
are likely to be for the next game. You’ve already been hit by the stick; here,
have a carrot! It’s a fun dynamic and it gives players who’ve been kicked
around the usually-correct impression that they’re going to be more dangerous next time.
I can’t remember playing a tabletop
game that uses a mechanic like this. Maybe it is new (Summon PGM V)! If it isn’t new, I’m curious to hear how other games
have handled it. If the approach improves a game you’re playing or designing,
I’m curious to hear that too.
You inspire me to think of a way to implement this in the mods we're dreaming up for Fortune and Glory.
ReplyDeleteI haven't played Fortune and Glory yet. // I know you cats like it a lot.
DeleteThis seems like it's essentially a "catch up to the leader" mechanism implemented in a novel way, and lots of games have those. The Gosu card game is a "first to win three rounds", and provides cards with powers that benefit those who are losing ("draw one more card if you're losing" for example), as well as several ways to shortcut long games and "instant-win" despite the number of rounds won.
ReplyDeleteThat said, I haven't ever seen your particular implementation of this kind of thing, and it does strike me as kind of neat.
The first thing that occurred to me is that clever players will never do what is never done in pro sports... "Hey, our season is not going well, and we're never going to make the playoffs... it would be useful for us to try and get the best draft pick we can, so we'll go in the tank now."
In multi-player games, suddenly it becomes important to judge that if you're not going to win this round, then it probably behooves you to LOSE IT REAL BAD, unless there's some compensatory mechanism, so I would be careful about that.
You're right that it is a catch-up mechanic. But it's also a bit of a reason-to-stick-around-as-if-you-were-doing-something mechanic. I can imagine that there would be better ways of providing such mechanics, so this is my first stab at it. // If you lose too badly, and look too powerful, everyone tries to pound on you in the next game!
DeleteCool mechanic! I'm so psyched for this game.
ReplyDeleteIt's similar to the Cylon Fleet mechanic from the BSG board game, though with a touch of the "Double ..." cycle from MtG's Unglued (back in 1994).
ReplyDeleteCylon fleet mechanic? Don't know it, will look.
DeleteAn old Games Workshop game uses a similar mechanic: Warlock. There you duel as wizards with a hand of seven cards over the three turns. If you get knocked out early, you get to rebuild your hand and to swap some cards for the next round, while winners have to make do with their random redraw.
ReplyDeleteIn fact the concept of your game sounds very similar to Warlock in my ears: http://www.boardgamegeek.com/boardgame/2146/warlock
Whoa!!! Thank you, Ralf. I don't know Warlock at all, but I'll look it over.
ReplyDelete