If you are not interested in
Glorantha or in the ways that long-established gaming worlds grow over time,
this post may not be for you.
The main thing that bugged me about
RQ3 (way back in 1981!) was its introduction of the sorcerers and knights of
the West. I was more-or-less OK with Kralorelan draconic traditions that
borrowed themes from Japan & China. But the introduction of saints and
knights and what felt something like a Catholic monotheism calling itself
Malkionism didn’t fit my sense of Glorantha.
When I worked at Chaosium in the late
90’s, Greg was digging into a deeper vision of the Lunar Empire. He was heavily
influenced by Indian mysticism, saying that you could find most every form of
religious expression within Hinduism somewhere.
I bought into the Lunar conversion. I
enjoyed its mysteries and the faces of the Goddess reflected in the cycles of
the moon. Yeah, I still hold onto a few of the older visions of the Lunars, but
that’s because early visual impressions are hard for me shake, the same way I
have trouble remembering that the Normans of 1066 didn’t wear plate armor….
Because the first I ever saw of Normans was a Classics Illustrated Ivanhoe comic that put all its knights into
late Medieval heavy plate!
Happily for Glorantha, the Western
shoe has finally dropped. A recent post on the Moon Design blog explains how
Greg (in combination with Jeff Richard and Dan Barker) now sees the West. It
looks heavily influenced by the Neo-Platonists who proceeded the Greek
Christians, as well as caste and military systems of India. The ‘knights’
aren’t just knights, the wizards aren’t saints… yeah, this makes me happy,
particularly the crazy-ass area called Safelster where Western philosophy
overlaps with abnormal Gloranthan cults, creating heresies and conflicts that
reference RE Howard and the Etruscans. I can dig it.
It’s no surprise that Greg’s
deepening explorations of his world have drawn more and more from India and now
Indonesia. He’s a creator who absorbs all the primary sources, he started with
Western sources and has branched out into other cultures. What's curious is
that India and Indonesia are the territories that were also drawn on by
the first game world to hit print: M. A. R. Barker’s Empire of the Petal Throne.
Risking extreme simplification,
Barker is concerned with mining the exterior forms. Stafford does well with the
exterior forms but he also wants to detail interior experience. Barker’s focus
has always been on the social structures and language forms and the external
shapes of history. Barker’s world has plenty of gods, but enlightenment and
mystic communion and spiritual paths, all hallmarks of Stafford’s blossoming
Glorantha, are not something I associate with the gods of the Petal Throne.
Gaming cycles apparently take two or
three decades to turn. Glorantha is in a good place. The West is now East, Heroquest is its own roleplaying game (instead
of only a Milton Bradley boardgame box), Kingof Dragon Pass is successful on a platform it’s suited for, Gloranthan
minis are about to hit the market again, and WyrmsFootnotes is about to serveup another helping of sense of wonder. I’d say the wind is up.
I, on the other hand, LOVED the West as it was portrayed in Genertela:CotHW, and it rapidly became a really key element in my enjoyment of Glorantha. Very, very, sad to see these changes.
ReplyDeleteI've been a Glorantha fan since 1981 or so. I've found it fascinating to watch it evolve in that time. I'm always interested to see bits of it changing, and merging with Greg's new ideas and thoughts as it goes along. Watching this creative process unfold, and getting to be a part of it, is quite marvellous.
ReplyDeleteAlso, should mention to Jamie that I love his book on the West, even if it is 'non-canonical'. Lots of great material in there for people who want to keep it 'the way it was'.
ReplyDeleteI wasn't familiar with the D101 Games stuff. Yes, Jamie, I can see how this development has kicked sand on your castle of glorious joy. The odds of writing extremely detailed Gloranthan material that Greg loves AND agrees with? Not good. It's definitely a case in which your Glorantha has to vary if you're going to unleash that type of creativity.
ReplyDeleteWell, of course, it was originally written in cooperation with Greg, for publication by Issaries. But it's not so much that not being official that depresses me (kind of a bummer, to be sure, but, as you say, one has to be realistic), but what looks like the wholesale loss of the medieval-Europe-through-a-twisted-glass idea.
ReplyDeleteI can live with it not being MY twisted glass, but a wholesale erasure of everything that made it cool and interesting in the existing material... yeah, not my cup of tea.