But Greg’s dream was that Giovanni Ingellis
and his company, Stratelibri, from Italy, were going to produce a Glorantha miniatures game. Stratelibri hoped to challenge Warhammer, go big or stay home. But it wasn't something we could start working on at Chaosium. Giovanni wanted to design our Glorantha game, that was his dream, and in return he would fund it.
So I dove into the world of miniatures
gaming. I’d already been turned on to a clever ancients/medieval game called Armati by Jon Kovalic, of all people, who for a brief time helped put out an Armati
fanzine. But I’d missed the brilliantly abstracted DBA (De Bellis Antiquitas, which I still love) and its wooly ancestor (WRG
7th Edition, which Charlie Krank & friends introduced me to in Charlie’s
game garage). About the same time, Scott Schneider of Chicago introduced me to Great Battles of History, the GMT
ancients wargame that plays a lot like a minis game with counters.
Closer to home in the Bay Area, Chaosium’s
friend Dana Lombardy wanted to teach me to play Johnny Reb. I put him off
for a little while. I believe I was thinking that a regimental American Civil War
minis game wasn’t all that relevant to a supposed rival to Warhammer.
the rules at the time; these days some gamers prefer John Hill's newer rules, Across a Deadly Field
After work one day, Dana set up a
giant battle (well, giant to me!) and we played for several hours. I'd played write-orders-then-execute-them wargames before, but Johnny Reb improved greatly on that model with face-down order counters executed in a timing sequence that created a dynamic battlefield. Dana was enthusiastic
and helpful and wanted to help the Glorantha minis project take off. I remember the Johnny Reb game fondly. Which is ironic, because at the time I was nowhere near appreciative enough.
Dana, closer to now
I was caught up in the strange dance steps
of preparing to produce a game that I wasn’t allowed to think about designing.
Greg was focused on turning out orders of battle for the various combatants in
the Hero Wars, particularly the Lunar Empire. (Some of this work has recently resurfaced in Martin Helsdon’s The Armies & Enemiesof Dragon Pass.) Giovanni of Stratelibri wouldn’t talk about the Glorantha
minis game until I visited him in Italy. I thought that was unhelpful, but hey:
free trip to Italy!
Giovanni, someone I'm glad to have met
The trip was delightful, Stratelibri
were gracious hosts and just meeting and hanging out with Giovanni was splendid
in a life/historical sense. But the minis business rolled a fumble. It turned out
that Giovanni didn’t actually have time to design
anything new, he planned to re-purpose a quirky little cyberpunk skirmish system
he’d created years earlier. It hadn’t really worked as a cyberpunk game and I didn't think it was going to work as a Glorantha game. I hadn't really expected to challenge Warhammer but I'd at least hoped to take advantage of Greg’s work on the military histories
of Dragon Pass.
By the time I had returned to California, Giovanni had
regretfully pulled the monetary plug because of a) problems with Magic: The
Gathering; b) store expansion plans; c) knowing the Glorantha project wouldn’t
work; d) choose your own adventure. That was when nearly everyone at Chaosium
got laid off thanks to the Mythos over-printing disaster.
But back to Dana. He was on hand, helpful,
and would have been one of the best people in the world to talk with about
miniatures and wargame design. I stumbled along without recognizing that Dana’s
presence in the project was a lucky penny that I should have flipped many
times. On the bright side, my mistake wasted less of his time than if I'd understood what I was doing.
You can find links to Dana’s doings
here. If you grab a copy of Green Ronin’s wonderful 100 Best HobbyGames, edited by James Lowder (now of Chaosium!), Dana wrote up Johnny Reb on page 157.
Wow, what a story...! O_O;
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