They were on an island. There were
some really screwed up people running the island. Martial arts. Aliens, probably.
Definitely magic.
Wait, wait, I said: are you
playing Over the Edge? My friend wasn’t
sure.
Is the island called Al Amarja?
Yes!
I loved that this Over the Edge GM had made the
game’s publishing history invisible to the players. They were having an
experience, on an island named Al Amarja, and it was so over-the-edge that the game book stayed hidden.
I told my friend that I knew the
guy who’d written the game, and that I’d introduce them someday. Years later, I
did.
Vault forward another few years
and Jonathan has revised Over the Edge.
We playtested for a few months in my gaming garage, playing multiple
mini-campaigns as Jonathan streamlined the system and shaped new storytelling tricks for the off the edge/grid campaigns of the 2020s.
The Kickstarter runs for the
next three weeks. Visit soon.
That's the right way to run an Over the Edge campaign
ReplyDelete