I’ve
been running some great games of 13thAge lately. This is a long writeup of the game we played at Penny Arcade on
Wednesday.
Jerry
TYCHO Holkins and Mike GABE Krahulik were joined at the table by two players
who are in my usual 13th Age
game (Sean and Fehlauer) and another who joined our table later that night
(Lane.) I didn’t deliberately import my players. They happened to be there: of
the six dangerous stalwarts in my 13th
Age game, four of them presently work behind the security doors of the
Penny Arcade compound, though mostly not for PA. The extent of the crossover
came as a surprise to Jerry and Mike and even as a bit of a shock to me, it’s
been one of those progressions where friends gradually accumulate in a
workplace.
We
played the freeform demo style I’ve been having so much fun with since PAX. I
hand out pregen second level characters with most everything filled in but
name, one unique thing, backgrounds and icon relationships. Players create the
story for their characters without sweating the mechanics. I don’t impose
campaign-direction, everyone’s free to create their characters any way they
like. Well, I did ask for the PCs to be more-or-less good guys, but as you’ll
see, with this group that skewed towards or
less. After an hour of character creation, I weave a sensible opening plot
out of their diverse histories, something that will lead to combat, soon, we
roll icon relationship dice to start the session with story-pointers, and away
we go.
All
character history notes in what follows are the players’ creations, their
contributions to the storyline.
Sean
played a dwarf gem salesman/bartender named Gnoff (Son of Grimmt; 14th
of Clan Gnoppt) who’d gotten into the cleric business as a consequence of
having his severed hand replaced by a holy ruby hand by a great hero. It wasn’t
clear if the hero performed this transformational feat to reform Gnoff, reward
him, or pay him back.
Lane
played Lojan Kinslaver, a half-orc barbarian who was repenting for his previous
slaver-ways by serving the High Druid on errands of liberation. Lane opted
against creating a unique thing about his character because his backgrounds
were already a twisted mess of betrayal, we left it open to be created during
the session or to arrive in a hypothetical future.
Mike
played a halfling rogue named Finn Dinder who stole the Ever-Burning Flame from
the Tower of the Shapechangers. Hold a minute: the Red Tower of the Shapechangers. Not the Blue Tower. That’s entirely
different. Finn was disappointed that the Ever-Burning Flame looked like a
pretty normal candle. Boring. He sold the Ever-Burning Flame back to the same Red
Tower Shapechanger wizards. That act was a perfect expression of his one unique
thing; like the Prince of Shadows, Finn passes everything he steals on, it’s
not about owning, it’s about thieving. (Dinder rhymes with ken….) So he was a
great thief and a good fence. It was the resale activity that had introduced
him to Gnoff of the Ruby Hand.
Fehlauer
played a French-accented dark elf sorcerer named Henri Blanc who’d been the
chief torturer in Drakkenhall. Henri hears pain as music. Henri creeped us all
out with well-placed synaesthesia melodics. For example, once, while an
adventurer had been performing (ick) for Henri, Henri learned that the Blue
dragon was plotting with the Diabolist to unleash demons through the world.
That was too much even for Henri, who became something of a traitor to the
Three but was still kicking around the Drakkenhall area.
And
then there was Jerry’s gnome bard. Jerry explained the basics of character,
Maudlin W___. We all nodded. Then Jerry capped the explanation in fine
storyteller style with the truth of what was going on and we all said “Ohhh....”in
unison. Then I sat and thought about it for a moment. Yes, a character to think
about. The great news is that Jerry’s gnome bard is going to be in 13 True Ways thanks to the magic ofKickstarter, so I’m not going to blab about what’s going on with Maudlin. It’s
going to be a surprise.
The
plot that took shape came as a surprise to me. Which is one thing I love about
the way 13th Age has come
together, the GM gets to be surprised like the players.
It
turned out that the opposition were slavers from the Crusader muscling in on a
hellhole north of Drakkenhall. Marching through the forests, the Crusader’s
forces had taken slaves to throw against the hellhole’s ablative defenses. That
irked Lojan. Earlier, Finn the thief had sold the Crusader slavers a flame-key
he’d stolen from someone else. Now Maudlin turned out to need that key for his
next, um, mission. (Everyone thought the ‘flame’ that would be needed was going
to turn out to the flame that Finn had stolen earlier, but I poo-pooed that
notion while half-agreeing…) So with Lojan’s enthusiastic prepwork, the group
pitted itself against the slavers in a semi-ambush beside the Crusader camp.
Lojan’s
prepwork included Lane throwing
terrain all over the table! And then taking a photo of it...
Highlights
of the battle were probably the moments when Maudlin the gnome bard sang the
Song of Heroes while holding off two armored warriors on a boulder pile,
singing about an earlier doughty hero of the Great Gold Wyrm who fought off an ogre
(?). Maudlin made it so by casting spells while engaged, disregarding their
feeble opportunity attacks to score critical hits with a spell he’d jacked from
the sorcerer. Then he finished the job with his sword… and thanks to a
successful storyline roll with the Great Gold Wyrm, Maudlin got a golden-spirit
trace on the pouch of the warrior he took down, showing him that the key he
needed was there.
Meanwhile
the enemy’s spellcasting chanter made the huge mistake of approaching Henri the
drow sorcerer where the sorcerer was perched in a tree. (If you squint, you can
see Henri at the top of the right-hand tree in the photo!) The Crusader’s magician said
something like, “Hello, fellow spellcaster,” and hit Henri with a set-up spell
that did 3 points of damage. Henri had spent his previous turn in the tree
gathering power. I don’t remember what Henri said in reply, but I know he
sneered. He used his drow cruel ability to turn his lightning fork’s natural
even attack into a crit and the enemy chanter exploded, starting with his
armored Crusader gauntlet and sparking through his torso. Then Henri’s spell
forked all over the battlefield (rolling and rolling even) and fried the two
other strongest Crusader warriors, both of whom had been softened up already by
the falchion/dagger/hammer of the barbarian/rogue/cleric.
I
rule that the spell had been so powerful that Henri blew the tree apart
underneath him. Fehlauer said that was a bullshit call and he was may have been
right, I was roleplaying being sore about his ridiculous dice luck and the fact
that I’d forgotten to bring more archers but really I was just impressed and
wanted his sorcerer to blow things up even more. Especially since he’d started
out by saying that he was ‘gathering power stealthily,’ which I happily pointed
out was the opposite of anything he got to do as a flashbang sorcerer,
particularly when he was gathering power by damaging his wounded enemies,
drawing lines of power from them to his non-hiding spot up the tree.
So
when the symphony of pain was finished, the remaining Crusader thugs put up
minimal resistance. The highlight here was that I had inadvertently screwed
Mike’s halfling rogue by failing to print out the improved version of the
Shadowalk rules, so he had failed every time he tried to slip into shadows. I
made a story angle out of the failure by saying that he was screwing up because
the Ever Burning Flame of the Red Tower of the Shapechangers was back and
burning over his head, serving as a beacon every time he tried to get away!
The
group finished the battle with several of its members realizing that the icons
pulling Maudlin’s strings weren’t who they claimed to be… and that the key they’d
obtained from the Crusader was in fact a key to the hidden gate of the hellhole
the Crusaders were attacking… and that Maudlin’s next mission involved the
mistress of the balor who ruled the hellhole.
With
just a bit more time I would have been able to pull off a mask to show what
happens when you steal from Shapechangers,
but Finn was already have enough trouble coming to terms with the candle
burning over his head and there was a limit to the torture that could be
brought to bear in an hour and fifteen minutes of play, even if that torture played
out like a sweet-flowing Song of Heroes.
Thanks, Rob. Definitely inspirational to me as my friends and I get ready to try this out (with me as GM, natch)
ReplyDeleteI'm loving seeing how these characters manifest distinctly in each group.
ReplyDeletePaul, the key element of recent games that I am writing up for the rules is rolling icon relationship dice at the start of every session. Use the results, if any, as a guide to whose story might be most active and who will have story connections functioning during the session, and with which icons. // Jeb, yeah, that's a fun way to look at it. Your halfling rogue was the deathless pirate with the soul trapped in a pearl... and your group's drow sorcerer was the god severed from their own plane (who turned out to be the traitor).
ReplyDeleteI wish you guys had made a podcast of that. Or is that one of the kickstarter goals? ;)
ReplyDelete