Lords
of Waterdeep deserves the acclaim it’s getting in the boardgame world. For
detailed reviews, see Boardgame Geek and elsewhere on the net. Rodney Thompson
and Peter Lee created the design in their free time before selling WotC on the
idea. The published game lives up to their original vision.
I've played LoWwith friends who know little about the Forgotten Realms and in a couple cases nothing about D&D. They talk of the adventurers in the game as ‘orange’ and ‘black,’ the colors of the cubes, instead of calling them fighters and rogues. When I asked my brother if he was going to finish a quest one turn he said, “Well, it looks like I’m going to Discover a Hidden Temple of Laugh-Out-Loud-th.” But even people playing the game as a series of actions designed to acquire cubes of a certain color and cash them in for victory points enjoy the game immensely.
I’m looking forward to playing more
games soon. And I’m OK with that comment about winning too often coming back to
bite me on the VP track.
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ReplyDeleteI also like this game.
ReplyDeleteI have played it about 6 times and would happily play more. There are few board games on that list.
I was thinking it might be fun to design some new lord cards. Maybe face up ones that effect gameplay, or maybe facedown ones that effect scoring. It just seems like there is some space there once you have played a few times. Maybe something similar to the Plot Quests in power level.
I guess the simplest version of this is pick out a bunch of plot quests and give each player one to start off with so they have a "special ability".
Then make them more interesting from there.